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A native Linux version isn't available, but the game is fully playable using ]. is a real-time strategy game from Blizzard Entertainment released in 2010. You can add useful information to HowTo/Notes and delete this comment:
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I cannot wait to release it.I could play yesterday to SC2, but there was a background update to and now it crashes after login. It's going to be very dynamic and different every time you play. "It's going to be very highly replayable content, and it should be something that we've never really seen before in gaming. "Act I is going to be frickin' awesome," Winzen said. The current task is completing development on the game's open beta, currently slated for January of 2014, which is focused on letting the players and developers test the balance of the core gameplay, systems, and progression to ensure the game feels right.Īfter that, development will shift to focus on "Act I," the first major batch of story content for the game's campaign.
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With the Kickstarter campaign complete, Winzen and the team can finally focus on StarCraft Universe full time. The amount of work that we've done on StarCraft Universe is most indie games you'll play." "The game's free, so what incentive does someone have to donate aside from generosity? There's also things like the fact that a lot of people look at is as 'this is a mod, this isn't a game,' which is almost anything but the case. "We had a lot of things riding against us on the Kickstarter," Winzen said. This posed a particular challenge for the Kickstarter, which just barely reached its $80,000 funding goal. This is good news for players, but it also means that means there is no money to be made for Upheaval Arts.
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However, since StarCraft Universe is a mod completely retained within StarCraft II, it is entirely free to play – you just have to own the original game. "I explained the details of the project to him and made it clear this mod was to be developed within. "The Deputy General Counsel from Blizzard contacted me," Winzen wrote in a forum post at the time. As it turned out, Winzen's mod was so impressive that Blizzard thought he was developing a game outside of its platform. Everything he had developed so far was made entirely using StarCraft II's extensive built-in modding tools. He didn't see how he had done anything that wasn't explicitly encouraged by the game's maker.

Activision Blizzard had it pulled down, on suspicion of copyright infringement.

Within a few days of announcing World of StarCraft and racking up 150,000 video views, Winzen's video disappeared from the web. As it turned out, even Activision Blizzard didn't understand just how transformative its own tools could be. "You can do pretty much anything you can imagine," Winzen said. Even Blizzard itself released StarJeweled, a StarCraft-themed Bejeweled-style matching puzzle game, again played within StarCraft II. Another developed a card game called BarCraft, a multiplayer tabletop-style game that is played within StarCraft II.
